Sumit Bhandari
Game & Level Designer
Projects
Level Design **ONGOING**
Team: Solo
Ongoing honours project where I delve into level design focused on crafting a dynamic greybox competitive map for the tactical shooter VALORANT.
Whispers in the Void
Game Design & Programming
Team: 2
Awaken aboard a desolate spaceship where solitude reigns supreme and cosmic horrors await your discovery.
As you navigate the dimly lit corridors of the ship, eerie whispers and unsettling noises fill the air, hinting at the terrors that lurk just out of sight. ..
Watch Your Back
Games Programming
Team: 3
Local 1v1 turn based game, using the theme of periodic time and movement made for Climax Game Jam 2024. You have to move behind your opponents and stab them in the back.
The movement's will be queued so you won't be able to move in real time, so step wisely...
RatKing
Sound Design & Marketing
Team: 7
Ratking is an extraction game, where rather than facing your foes head-on, you must sneak your way through the sprawling feline mansion as a helpless little rat.
RatKing was created in 14 weeks for Abertay University's DES310 Module, under Modern Wolf.
I worked as Audio Designer, creating and developing the sound and music for the game.
Go Go Grapple!
Level Design & Programming
Team: Solo
Go Go Grapple is a 2D fast paced speed running game made in Unity.
The game focuses on the player making use of a grappling gun they are equipped to make their way through the level with the hope of achieving the fastest time possible.
- C# programming
- Mechanic Design
- Level Design
(Art & Audio assets are not my own)
Pink Guy's Adventures
Game Design & Programming
Team: Solo
PinkGuy's Adventures is the first Platformer arcade game I made using the unity game engine.
-Developed proficiency in C# coding and employed simple level design techniques.
-Gained hands-on experience in various aspects of game development, from ideation to testing.
-Enhanced technical skills and understanding of game design processes.